Students who Know Everything (1)
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Ian Schreiber (0)
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Teaching Game Design (0)
1 month, 2 weeks
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If you're teaching a class on rocket science or brain surgery, your students are probably not going to enter your classroom thinking that your class is a waste of time, or that they know more than you about your subject.Mostly, this is true for game design as well (as long as you, as the teacher, have enough credentials to convince your students that you really do know more than them). But game design is one ...
Using Games in Homework Assignments (1)
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Ian Schreiber (0)
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Teaching Game Design (0)
1 month, 3 weeks
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A lot of my assignments involve either the study of games (sometimes within certain constraints, like games from a certain time period or genre or platform). There are a lot of challenges here. A few pitfalls I've run into and my solutions:Assignment: Analyze a game from a particular genre.Problem: Students unfamiliar with the genre will have a difficult time, since they have to research not only the game but the genre as well; this is ...