Designing a Magic System - Part Seven (Elements) (1)
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Andrew Doull (0)
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(You'll probably want to read parts one, two, three, four, five and six before starting this).Elements are an RPG design trope: but appear initially to be a useful one. There are well designed games which have a huge, nay, exhaustive list of different element types: fire, cold, metal, grass, wood amidst the 17 different types that the Pokemon series has featured over the years. Angband has ‘about’ 15 different elements, from the obvious, to mysterious ...
A Technology Bird's Nest (1)
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2 weeks, 5 days
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The smudged schizophrenic bird's nest of a graph to the left (click here to download a hi res copy) is the Graphviz output of a technology tree that I've been building. I'm in the early stages of designing a Civilization like game that incorporates a whole lot of my thinking around invention and progress, and I'm doing so in the same data-driven design methodology that I've used so successfully in Unangband, which is to come ...
Fricken Laser Beams (1)
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1 month, 2 weeks
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Feel free to carefully peruse the publicity shot of Halo Wars to the left. Then notice the jarring cliche of laser beams fired with discrete bolts, as opposed to a beam connecting the firer to the target that hits virtually instantaneously.I blame Star Wars and the rubbish Industrial Light & Magic special effects for starting this - a movement that crescendoed in the original Transformers movie which features a long shot of a metropolis at ...