If two bots kiss in an empty sim (1)
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Botgirl's Second Life Diary (18)
4 days, 20 hours
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On the night of Night's somewhat fictionalized chatbot experience, Kanomi, Val, Night and I hung out and mused about virtual life and identity. Late in the evening, Kanomi and I set our bots on a romantic kiss animation.Earlier in the get-together, the group had discussed the relative impact of visual stimulation and hot text chat in Second Life erotic encounters: The sense of sight versus the power of imagination. As I watched the two uninhabited ...
SecondLife rolls out Mono-powered servers (2)
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Simon Willison's Weblog (449)
1 week, 2 days
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SecondLife rolls out Mono-powered servers. Most of the work on this was done in Linden Lab’s Brighton UK office. If you’re interested in Mono and want to live in Brighton, they’re hiring!
OpenSim Momentum Continues, New Zeland National Virtual World Grid (NVWG) (1)
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imohax (2)
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Mo Hax (2)
1 week, 4 days
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Emails like this one that came across on opensim-dev mailing list just seem to continue to show strong interest from political and educational institutions in OpenSim as the possible basis for a ubiquitous social utility: Hello, I’ve been asked as a contributor to OpenSim to pass along the following. There is a bid going on for a new public project in NZ, through the University of Otago, and the principles (researchers at the university) are ...
New comic on identity & immersion (1)
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Botgirl's Second Life Diary (18)
1 week, 4 days
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This two-pager began as an idea to show the many links between the virtual and physical worlds. The message was to be that any sense of a significant separation between them is pretty much an illusion. I completely changed my tune over the course of putting this together. I'll let it speak for itself today. Special thanks to Sophrosyne for trusting me enough to pose without knowing exactly how the images were going to be ...
May 2008 "snapshot" of UK HE and FE development in SL (1)
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Andy Powell (2)
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eFoundations (2)
1 week, 6 days
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The second in our series of three snapshots of UK higher and further education activities in Second Life is now available. This is significantly longer than the previous snapshot(s), reflecting a growth in the level of use and development around Second Life.The snapshots have been funded by the Eduserv Foundation and undertaken by John Kirriemuir (Silversprite Helsinki). As John notes in the introduction:The number of UK academics who are developing or operating teaching and learning ...
Spectatorship, Immersion and Emergence: Part Two (1)
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noreply@blogger.com (Botgirl Questi) (18)
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Botgirl's Second Life Diary (18)
1 week, 6 days
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Back in May, I introduced the term "Emergents" as a label for virtual personalities who travel outside their world of origin through online vehicles such as Twitter, Flickr and Facebook. What I missed (as you can see in the associated graphic) was the psychological dimension.This blind spot contributed to the disconnection some readers noticed within my recent AIR-based relationship theory:"the contradictions in the 'AIR' theory doesn't really work out unless you can explain persistent relations ...
Tutorial SecondLife: creare oggetti complessi (1)
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Martin_fly (2)
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Italian Bloggers (6)
2 weeks, 3 days
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Second Life guida alla creazione di oggetti sul gioco online più trendy del momento In questo video tutorial trovi le istruzioni per creare degli oggetti complessi partendo dagli oggetti base di Second Life: clicca qui per vedere il video Esempi pratici di creazione oggetti per SecondLife: - Coordinate di posizione (xyz) - Caratteristiche dell’oggetto - Come modificare l’oggetto Stufo di ricevere articoli di argomenti troppo diversi tra loro? Italian Bloggers ha creato per te tanti ...
Education in Second Life: Sign up for the 2008 Community Conference,,, (1)
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Alanagh Recreant (2)
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Africa in Virtual Worlds (2)
2 weeks, 4 days
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I found this reference to the upcoming Second Life Community Conference and inclusion of educational issues today: SLEDcc will also have a full program in-world, with streamed sessions from Tampa and an exciting schedule of tours, socials, poster sessions, and presentations. Register for the in-world SLEDcc here! Author: FleepFleep’s Deep Thoughts, Jul 2008 You should read [...]
Second Life per adesso è un fallimento (5)
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PG (167)
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downloadblog (620)
3 weeks, 1 day
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Molte aziende stanno riducendo la loro presenza su Second Life, secondo uno studio recente, che ha analizzato la crisi del popolare (ma non più tanto) mondo virtuale. Con il successo che SL ha avuto negli anni passati, molte società hanno investito acquistando un’isola e creando aree sempre più interattive per attirare gli avatar. Lo studio di Kim MacKenzie, è incentrato su 20 società internazionali, tra cui Intel, AOL e Coca Cola, che stanno svolgendo attività ...
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davidex said:
Ecco, mi piacerebbe se ne parlasse più spesso in negativo di SL. Io mi ci sono iscritto ma non sono mai riuscito ad usarlo. Lento, inutilizzabile e con dinamiche parecchio time-consuming (motivo per cui non mi sono mai appasionato neanche a giochi di ruolo, videogiochi derivati, MMORPG et similia).
Botgirl vs. Human comic book available for inworld reading (1)
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Zha Ewry: Protocol, Software, Trust and Worlds (3)
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zhaewry (4)
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Zha's Virtual Musings (4)
4 weeks
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After reading some comments and hearing some questions in person I want to dive a little deeper into some of the topics I posted in my last entry. I think its important to be as clear as possible about: how specific parts of this technology works, how interoperability and software work, how implementations of software interact, and exactly why this can’t be simply solved by writing software. I want to explore some of the technical ...
Well Its news to me - Making your SL better (1)
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Dana Vanmoer (2)
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The Secondlife Newspaper (2)
1 month
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Its come to my notice especially since the new iteration that most people do not know how to get the best of their SL experience and in fact, until recently, I had avoided using the later versions because I absolutely hated certain aspects, things like the tools button not being visible and certain other problems which I won't go into now.What I can do is share a couple of tips to improve your own viewing ...
Getting Things into Perspective (2)
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Veyron (0)
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Veyron's Adventures (0)
1 month
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Second Life is a lot of things, but basically it’s an empty shell that you can fill with whatever you wish. Unlike World of Warcraft or any of the other online games, it has no real enforced form. This of course is the trap. It can be whatever you want it to be or whatever you can find. I think all of us, including me, have been at one time or another sucked into Second ...
Goethe Institut in Second Life (1)
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Bernd_Schmitz (0)
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Multimediablog (0)
1 month
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Eröffnung ist am 28.7.2008. Mit interessanten Ideen für Inhalte. Interessante Mischung von Multimedia und Web 2.0 in der Navigation….Videos, Weblogs, Podcast usw… das Institut scheint die modernen Kommunikationsmedien aufzugreifen
SecondLife Entrepreneurship Building (1)
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Technofetishist (10)
1 month
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SecondLife Entrepreneurship BuildingThe Entrepreneurship Course of Instituto Pedro Nunes makes use of Second Life and Moodle, as mandatory technologies. The Entrepreneurship Course aims to provide competencies to students about innovation and enterprise management, which will enable them to develop and execute a business idea. The students will learn how to create a business and will be able to do it in Second Life, as a form of practicing what they have learned, by running and ...
VENTURE MAGAZINE WILL LAUNCH ON AUGUST 1, 2008 WITH THE MOST IMPORTANT COLLECTION OF COVER SUBJECTS IN SL HISTORY (1)
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Dana Vanmoer (2)
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The Secondlife Newspaper (2)
1 month, 1 week
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Venture Magazine (SL's newest magazine) will be the most important publication for any business owner in the virtual world. Welcoming to its first cover will be Frolic Mills (owner of The Best of SL Magazine, Miss SL Universe, The Best of SL BLVD, etc), Charlotte Bartlett (owner of Scarlet Creative), Intlibber Brautigan (Owner of BNT, ACE stock exchange and founder of SLEC) and Alliez Mysterio (owner of over 100 sims). This landmark cover is just ...
Finché click non vi separi… (1)
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formanova (0)
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Formanova - Laboratorio di Cultura della Formazione (0)
1 month, 1 week
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Ebbene si, questa sera sono stata invitata a partecipare ad una animata discussione in SL in Book Island per parlare di amori nati in SL che si spostano su RL. Possibili o no? Molto bizzarro che sia... [[ This is a content summary only. Visit my website for full links, other content, and more! ]]
またまたブラウザベースのバーチャルワールドが誕生 − Electric Sheep CompanyがWebFlockを発表 (2)
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Erick Schonfeld (6845)
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TechCrunch Japanese (989)
1 month, 1 week
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Sibley VerbeckがSecond Lifeを通り過ぎて新たな挑戦を始めた。 Electric Sheep CompanyのCEOを務める同氏は、「CBS」「Showtime」「Intel」などの大手ブランド向けのSecond Life用の仮想の「島(アイランド)」の製作で多くの収益を得てきた。そして今彼は、そんなWeb上の バーチャルワールド( 仮想世界 )を通常のブラウザに導入しようとしている。本日彼は、Flashをベースにした3次元バーチャルワールド「WebFlock」のサービスをソフトウエアホスティングサービスとして提供する事を発表した。 WebFlockの世界は、 独自のソフトウエアのダウンロードの必要なSecond Lifeのようなバーチャルワールドを必要とせずに、バーチャルワールドに存在感を示したい大手ブランド向けの自社ブランド専用のバーチャル環境だ。現在迄に、今年だけでも$345M(3億4500万ドル) がバーチャルワールド系のスタートアップに投資されているが、そういったベンチャー企業がバーチャルワールドをブラウザに導入しようとしているトレンドが見て取れる。例えば最近公開されたスタートアップの「Vivaty」は完全なブラウザベースだ、また Google もも独自のブラウザベースのバーチャル環境「Lively」のテスト中だ。 しかし、これらのバーチャルワールドはどれもFlashベースでは無い。上記のバーチャルワールドは、ActiveXを利用しているためWindowsのマシンでのみ稼働する。WebFlockのバーチャルワールドは、Flashをサポートする全てのブラウザで利用可能だ(事実上ほぼ全てのブラウザで利用可能)。同ワールドは「3Dアバター」「チャット」「バーチャルマネー」「ゲーム」及び「YouTubeなどからのビデオや画像の埋め込み」などの機能に対応している。 VerbeckはWebFlockのサービスを、同氏がSecond Life向けの「島(アイランド)」を制作した大手ブランドなどと同じ種類の顧客向けにホスティングサービスとして提供している。例えばこのサービスの顧客第一号は、既にSecond Lifeでも有数の規模の「島(製作: Electric Sheep)」を所有するShowtimeの「The L-Word」だ。同じ様なバーチャル環境を通常のブラウザ向けに作る事で、Showtimeはより多くの観客をバーチャルワールドに呼び込めると考えている。 Verbeckは、Electric Sheepが他のバーチャルワールド環境向けに使っていた「Aspen」と呼ばれる技術を使用しており、今回それをブラウザベース用のバーチャルワールドに使用している。同氏はこれらの3Dワールドが、 個別の存在として異なったWebサイトに埋め込まれると予想している。そういった個別の世界を繋ぐ事が出来たらなお面白い事になるだろう。 WebFlockは価格的にそれほど安いサービスでは無い。「3D空間」「アバター」「基本機能」が含まれる「基本実装」のみでも12ヶ月で「$10万ドル以下」となっている。同氏は、完全にSecond Life関連の事業を放棄したわけでは無いが、今回の彼の新しい事業への重視は、Web世界から完全に独立した(あるいは、限定的接続された)バーチャルワールドの兆候を彼が認識してると示している。 [原文へ] (翻訳:E.Kato) タグ: electric-sheep-company, SecondLife, Vivaty 【関連記事】 このクリスマス、Electric Sheep社員の3分の1は「電気羊の夢」を見られない 中国のSecondLife、HiPiHi、一般公開始まる Vivatyがブラウザ上での3Dを実現。まずはAIMとFacebookから SL WindLightでセカンドライフの雲、水、夕日がいきなりリアルに Second Life上での著作権侵害、法廷へ
Mandela’s Freedom in Virtual Worlds (1)
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Africa in Virtual Worlds (2)
1 month, 1 week
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“The world needs symbols. The world needs to highlight the best values we can find in certain human beings. And we have them as a reference of what we would like to be. Mandela is one of those”, says Graca Marcel (his wife) who shares his life. On 18 July 2008, the world’s ‘Madiba’ turns [...]