Mobile Firefox and Designing Without Modal Overlays (5)
share
digg
by
Aza Raskin (104)
on
Aza's Thoughts (23)
1 month
ago
permalink
In the concept video I recently did for laying out the interface paradigms for Firefox Mobile, I listed five guiding principals. Touch it with your finger Large targets are good Visual Momentum and Physics are compelling Typing is difficult Content is king It’s these principals that inform the design of new features long after the original design as been coded, released, and iterated on. In discussions with the perspicacious Mike Beltzner, another design principal emerged. ...
-
Dave said:
sometimes you read something at the end of a project and you just kick yourself. This piece on modal overlays is one of those pieces. I hope you are luckier than me. The patterns presented I have experienced before, but reading it hear brought it into my context view from the right angle.
Language-Based Interfaces, part 1: The Problem (16)
share
digg
by
Jono DiCarlo (0)
on
Humanized Weblog (5)
1 month, 2 weeks
ago
permalink
What would the web be like if you could tell it what you want to do as easily as you currently tell it where you want to go? Mozilla Labs is starting to experiment with linguistic interfaces. That is, we’re playing around with interfaces where you type commands and stuff happens — in much the same way that you can type a location into the address bar in order to go somewhere. I think this ...
-
jonezy said:
great read as usual
Designing Without Modal Overlays (13)
share
digg
by
Aza Raskin (104)
on
Humanized Weblog (5)
1 month, 2 weeks
ago
permalink
In the concept video I recently did for laying out the interface paradigms for Firefox Mobile, I listed five guiding principals. Touch it with your finger Large targets are good Visual Momentum and Physics are compelling Typing is difficult Content is king It’s these principals that inform the design of new features long after the original design as been coded, released, and iterated on. In discussions with the perspicacious Mike Beltzner, another design principal emerged. ...
-
Nick said:
nice arguments page. I like the tray solution. Assynchronous.
-
Matt said:
some more great thinking on interaction design from Aza. I'm trying to convince folks of the importance of non-modal prompts and interactions at work.
Mobile Firefox and Designing Without Modal Overlays (16)
share
digg
by
Aza Raskin (104)
on
Planet Mozilla (104)
1 month, 2 weeks
ago
permalink
In the concept video I recently did for laying out the interface paradigms for Firefox Mobile, I listed five guiding principals. Touch it with your finger Large targets are good Visual Momentum and Physics are compelling Typing is difficult Content is king It’s these principals that inform the design of new features long after the original design as been coded, released, and iterated on. In discussions with the perspicacious Mike Beltzner, another design principal emerged. ...
-
Daniel said:
Death to the modal dialog
-
Aleksas said:
1. Touch it with your finger
2. Large targets are good
3. Visual Momentum and Physics are compelling
4. Typing is difficult
5. Content is king
Aza’s Thoughts » “Not The User’s Fault” Manifesto (17)
share
digg
by
Aza Raskin (104)
on
Planet Mozilla (104)
1 month, 3 weeks
ago
permalink
Jono DiCarlo, a former fellow co-founder of Humanized, and a gallivanting user experience firebrand, has condensed his design experience into a thought-provoking and irreverent manifesto. In sweetend condensed form, here is the manifesto: 1. Why do we code? For people, not for computers. 2. What do most people want? Not a computer. 3. Why does software fail? Its social effect is not what people want. 4. Why has Linux, which is free, not taken over ...
-
srid said:
#2 has become my favourite
-
Mike B said:
Glad to see these kinds of thoughts are gaining some momentum...
“Not The User’s Fault” Manifesto (5)
share
digg
by
Aza Raskin (104)
on
Aza's Thoughts (23)
1 month, 3 weeks
ago
permalink
Jono DiCarlo, a former fellow co-founder of Humanized, and a gallivanting user experience firebrand, has condensed his design experience into a thought-provoking and irreverent manifesto. In sweetend condensed form, here is the manifesto: 1. Why do we code? For people, not for computers. 2. What do most people want? Not a computer. 3. Why does software fail? Its social effect is not what people want. 4. Why has Linux, which is free, not taken over ...
-
Yandle said:
Really nice list. I couldn't have put it better myself.
Ubiquitous Interfaces, Ubiquitous Functionality (7)
share
digg
by
Atul Varma (0)
on
Humanized Weblog (5)
1 month, 3 weeks
ago
permalink
Lately some of us at Mozilla Labs have been experimenting with graphical keyboard user interfaces in Firefox. Our current work-in-progress is something that we’re calling Ubiquity for the time being, though the name is by no means set in stone. Ubiquity is heavily informed by Enso, a software product developed by me and my colleagues at Humanized from 2005-07. Aside from the benefits outlined in Alex Faaborg’s blog post entitled The Graphical Keyboard User Interface, ...
-
Dave said:
The folks at Humanize come up with a very interesting firefox addition, building off of the work they did with Enso. I'm not sure if I'm feelin' all this CLI stuff though.