Living and Learning with New Media: Findings from a 3-year Ethnographic Study of Digital Youth (19)
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zephoria (143)
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apophenia (106)
2 days, 11 hours
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For the last three years, I've been a part of a team of researchers at Berkeley and USC focused on digital youth practices. This project, funded by the MacArthur Foundation, brought together 28 different researchers (led by Mimi Ito and my now deceased advisor Peter Lyman) to examine different aspects of American youth life. As many of you know, I focused on normative teen practices and the ways in which teens engaged in networked publics. ...
A Cure for AIDS (1)
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Popular Science - (48)
4 days, 23 hours
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Holy crap. These guys in Germany just cured AIDS! Of course, the procedure is so expensive, complicated, and risky that it's not replicable as a large-scale public health strategy, but we'll ignore that for a minute. Here's how they did it. read more
Draft Version of the ISTTF Literature Review concerning Children's Online Safety (4)
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zephoria (143)
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apophenia (106)
6 days, 4 hours
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"Online Threats to Youth: Solicitation, Harassment, and Problematic Content" is a draft of the Literature Review that Andrew Schrock and I prepared for the Internet Safety Technical Task Force with the help of members of the Research Advisory Board. The Internet Safety Technical Task Force was formed to consider the extent to which technologies can play a role in enhancing youth safety in online spaces. The Task Force was collaborative effort among a wide array ...
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David Brake said:
I haven't had a chance to look through this 87 page document but I am sure it will be a very useful guide to the literature (even if it is alas deliberately US-focused).
Event: CPH:DOX: Iraqi Short Films + Liveleak - 13 Nov 16:30 (1)
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Copenhagen - unlike (26)
2 weeks, 2 days
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A compilation of short videos shot in the midst of war, whether by US or British soldiers, Iraqi militia members or corporate workers. These are not “films” per se. They are a mix of slices of life recorded on video (many shot while firing on the enemy or being fired upon), pithy propaganda pieces, and soldiers’ visions of war as music video. They are crudely shot fragments, some rife with raw fear, some gloating over ...
Ben Armstrong: Wifi roaming on the move (1)
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Planet Debian (119)
4 weeks
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Preface: legal stuff Depending on where you live, use of random open wifi networks might be considered illegal. Although I know of no law in my country against doing this, where you live, things may be different, so educate yourself before following my example. Wifi roaming on the move For the past year I have used my Eee PC on the metro transit bus, as it is the perfect size for this. When I can, ...
Chinese Youth Conflicted About Sex, Survey Finds (1)
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ecary (0)
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China Digital Times (88)
1 month, 1 week
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From Reuters: A recent survey revealed that though China’s young people are more open about sex than previous generations, reservations about one-night stands and homosexuality remain. “…more than 96 percent of the surveyed first had sex with their partner, rather than just a one-night stand. Nearly 20 percent first had sex before the age of 20. “The survey found that on the one hand they had sex earlier but on the other it was in ...
Eboo Patel and The Interfaith Generation (1)
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Kaitlin (2)
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Inside Islam (2)
1 month, 2 weeks
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Writer, scholar, and youth leader Eboo Patel is director of the Chicago-based Interfaith Youth Core and writes a blog for The Washington Post. His work engaging online and youth communities in a... [[ This is a content summary only. Visit my website for full links, other content, and more! ]]
Teens, Video Games, and Civics (3)
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zephoria (143)
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apophenia (106)
1 month, 3 weeks
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Last week, Pew released a report on "Teens, Video Games, and Civics" that made its way around the web (see posts by Mimi Ito, Amanda Lenhart, Cathy Davidson). Briefly, some findings: Almost all (97%) of teens play games. They play many different kinds of games and gender is a salient factor. Gaming is often social and teens often game with people they know. Parental monitoring of game play varies. Teens encounter both pro-social and anti-social ...
Regulating Content on/in Student Owned Tools: Where Do We Draw the Line? (1)
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Mark van 't Hooft (2)
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Ubiquitous Thoughts (2)
2 months
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Regulation of content on student-owned digital tools (whether hardware or online) by school authorities has been an ongoing debate for a while now (see for example this post or this article I wrote about a year and a half ago). Where do we draw the line? The issue has become even stickier when it comes to student-created content outside of school that has nothing to do with learning, but could be considered immoral, illegal, or ...
"Born Digital" by John Palfrey and Urs Gasser (1)
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zephoria (143)
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apophenia (106)
2 months, 4 weeks
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I am pleased to announce that John Palfrey and Urs Gasser's Born Digital: Understanding the First Generation of Digital Natives is out in the wild! This book grows out of the digital natives project at the Berkman Center (with which I am loosely affiliated). "Born Digital" investigates what it means to grow up in a mediated culture and the ways in which technology inflects issues like privacy, safety, intellectual property, media creation, and learning. Intended ...
Commercializing Solar Power with Molten Salt (1)
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Karim Yergaliyev (4)
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Inhabitat (760)
10 months, 1 week
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Solar power might be the most up-and-coming renewable energy source, but one of the biggest drawbacks to solar power plants is their inability to generate electricity at night or during cloudy days. But now, a new venture called SolarReserve hopes to change all that using salt! Their program would save and store captured solar energy in molten salt, the new solar plant will produce up to 500 megawatts of peak power — comparable to what ...