Backstage With Tim Schafer (1)
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The International House of Mojo (0)
2 weeks, 4 days
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Just to prove I don’t just make Star Wars posts on this site, occasionally I can even point your way to something actually interesting. Like this: a new interview with Tim Schafer at The Escapist. There’s a few things of interest in there, especially his correction that Psychonauts was not a flop as many believe – or as he suggests, actually want to believe.Oh, and there’s a quick glimmer of hope for Brütal Legend, where ...
Timer based Vs frame based (1)
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Emanuele Feronato (0)
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Emanuele Feronato (0)
2 weeks, 4 days
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Some days ago I received a message from MaxManning about Summer Couples, and I want you to read it: « Hey, first I love your new game Summer Couples, it's wasted far more of my time than I should have allowed it to. That's the sign of a good game! Anyways, I was playing it when I had a pretty intensive flash game running in another tab in Firefox. I didn't notice until about 3-4 ...
Google Wireless Plan Angers Audio-Equipment Makers (12)
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Priya Ganapati (4)
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Wired Top Stories (1363)
2 weeks, 4 days
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Cross one off the list of Google's friends. Wireless audio-equipment manufacturers and producers of live events are up in arms against Google's efforts to open up a little-used patch of radio spectrum. What's being contested is the so-called "white space" spectrum, the vacant bands between ultra-high frequency television channels. As U.S. broadcasters transition from analog to digital transmission in time to meet the February 2009 deadline imposed by the Federal Communications Commission, the unused spectrum ...
I call it a good start. (3)
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jwz@jwz.org (45)
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jwz (66)
2 weeks, 4 days
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Ignore That Logo Under the Tape! To ensure that only the companies that pay millions of dollars to be official Olympic sponsors enjoy the benefits of exposure in Olympic venues, organizers have covered the trademarks of nonsponsors with thousands of little swatches of tape. In media centers, dormitories and arena bathrooms, pieces of tape cover logos of fire extinguishers, light switches, thermostats, bedroom night tables, soap dispensers and urinals. The Taiden Industrial translation headsets in ...
Race Has Little to Do with Genetic Makeup, Say Scientists [Genetics] (10)
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Annalee Newitz (216)
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io9 (880)
2 weeks, 4 days
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In an effort to create "personalized drugs" that work for specific, targeted groups of people, many medical researchers have suggested the adoption of "race-based" medicine. Race-based meds like BiDil, aimed at African Americans with heart disease, are already on the market. But in a fascinating commentary in today's issue of Clinical Pharmacology & Therapeutics, infamous genomics maverick Craig Venter contributes to an article which proves that race-based medicine is doomed to fail. Why? Because "race" ...
Watchmen DVD May Be Even Longer Than 3 Hours (23)
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Graeme McMillan (237)
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io9 (880)
2 weeks, 4 days
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While plenty of you seemed to be ready to spend three hours - or even more - in theaters watching Watchmen, co-creator Dave Gibbons let slip that an even longer version may be waiting for fans on DVD while speaking at an event this weekend. But the changes made to create the even-longer-than-the-Director's-Cut edit of the movie are some that will correct a decision that many fans initially saw as a mistake. Speaking at the ...
The Best Scifi Book Covers Of All Time — And Space (10)
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Charlie Jane Anders (144)
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io9 (880)
2 weeks, 4 days
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Here's a gorgeous detail from Michael Whelan's cover art for Arthur C. Clarke's 2010: Odyssey Two. It has everything, the giant blue baby head, the spaceship, the sillhouette of Jupiter, and that sexy, sexy obelisk. The folks over at LibraryThing are having a discussion of their favorite science fiction book covers, and it's introduced me to some amazing classic — and recent — cover art that I hadn't seen before. Click through to see a ...
sun baff (7)
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sun baff (4)
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New Star Wars MMO! (3)
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Raph (25)
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Raph's Website (23)
3 weeks, 1 day
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No, not KOTOR. McDonald’s, the world I predicted at Sandbox would be bigger than WoW. Today McDonald’s announced that the movie would be featured in its physical Happy Meals, which feature special codes to unlock content in the virtual world. It seemed inevitable that the physical Happy Meal promotions would get virtual tie-ins, and, just as in the real world, you’ll find Star Wars characters in your virtual Happy Meal for a limited time only. ...
The U.S. iTunes App Store (18)
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Ben Lorica (12)
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O'Reilly Radar - Insight, analysis, and research about emerging technologies (517)
3 weeks, 2 days
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With the iTunes App store now over a month old, I decided to look closely at data from the U.S. store over the last three weeks. While sales numbers are not publicly available, Apple publishes overall as well as category-level rankings. There are currently just over 1,800 (paid and free) applications in the App store, double what it was three weeks ago. Games is the largest category with about 500 applications (roughly 27% of all ...
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jasonb said:
"The fastest-growing category, Education, more than tripled over the last three weeks."i wonder if spicy can be pushed this way?
Guy Films Space Shuttle Launch from Passing Airliner (3)
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Digg (1690)
3 weeks, 2 days
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Watching a space shuttle launch from the ground is undoubtedly very awe inspiring, but this video of a launch takes the biscuit: It's filmed from thousands of feet in the air.
Google Android flaws pushing software firms towards iPhone (3)
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Digg (1690)
3 weeks, 2 days
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Although Google is positioning its new Android platform as freeing cellphone software developers, the search engine giant's attempt to favor certain developers, technical issues, and shaky commercial appeal are reportedly driving would-be partners to iPhone.
Dev.Mag Issue 24 release (1)
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GameDev.Net (12)
3 weeks, 3 days
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The newest issue of Dev.Mag, a completely free community-driven South African game-development magazine focusing mostly on beginner- and intermediate-level design related topics, has just been released.
Scaling your game design scope. (1)
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JakeWorld! (0)
3 weeks, 3 days
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"Correctly balancing scope and polish is one of the biggest challenges of the dev cycle, IMO. At the end of the day, we all try to make creative, ambitious games -- and balancing a constrained resource/time pool against hopes and dreams of greatness is a hard problem to solve, whether you fail to cut enough to start with, or add so much later on that you can't polish it. So I thought I'd put the ...